You can use this driver if you use the global hack in 3DFM, or the BringBack3DV tool. Next logical driver is 452.06, last one working for 3D Vision. This is using a build based off Reshade 4.9.1, and that version of reshade doesn't work at all on the obvious driver of 425.31. Only supports DX11 at the moment, and 3D Vision must be enabled, but it will operate in Direct Mode, not Automatic, so you can use SuperDepth3D_VR+ to generate the 3D. Rename that to dxgi.dll or whatever is necessary for your DX11 game. This is an experimental build of Reshade that will generate a 3D Vision Direct mode output, which means that 3D Vision FrameSequential will work with SuperDepth3D_VR+. BlueSkyDefender suggested I might post this here.
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